| <!DOCTYPE html> |
| <html lang="en"> |
| <head> |
| <meta charset="UTF-8" /> |
| <meta name="viewport" content="width=device-width, initial-scale=1.0" /> |
| <title>Phaser 3 Game - Binary Scoring</title> |
| <script src="https://cdn.jsdelivr.net/npm/phaser@3.80.1/dist/phaser.js"></script> |
| <style type="text/css"> |
| body { |
| margin: 0; |
| padding: 0; |
| display: flex; |
| flex-direction: column; |
| align-items: center; |
| min-height: 100vh; |
| background: #000; |
| } |
| .phaser-container { |
| text-align: center; |
| width: 100%; |
| max-width: 800px; |
| margin: 0 auto; |
| } |
| canvas { |
| display: block !important; |
| max-width: 100%; |
| height: auto; |
| margin: 0 auto; |
| border: 2px solid #fff; |
| } |
| #star-grid { |
| display: grid; |
| grid-template-columns: repeat(3, 50px); |
| grid-template-rows: repeat(4, 50px); |
| gap: 5px; |
| margin: 10px 0; |
| } |
| #star-grid img { |
| width: 50px; |
| height: 50px; |
| object-fit: contain; |
| } |
| </style> |
| </head> |
| <body> |
| <div id="star-grid"></div> |
| <div class="phaser-container" id="game-container"></div> |
|
|
| <script type="text/javascript"> |
| var config = { |
| type: Phaser.AUTO, |
| width: 800, |
| height: 600, |
| physics: { |
| default: 'arcade', |
| arcade: { |
| gravity: { y: 300 }, |
| debug: false |
| } |
| }, |
| scene: { |
| preload: preload, |
| create: create, |
| update: update |
| }, |
| parent: 'game-container' |
| }; |
|
|
| var player; |
| var stars; |
| var bombs; |
| var platforms; |
| var cursors; |
| var score = 0; |
| var starsCollected = 0; |
| var gameOver = false; |
| var scoreText; |
| var starsText; |
|
|
| var game = new Phaser.Game(config); |
|
|
| function preload() { |
| this.load.image('sky', 'sky.png'); |
| this.load.image('ground', 'platform.png'); |
| this.load.image('star', 'star.png'); |
| this.load.image('bomb', 'bomb.png'); |
| this.load.spritesheet('dude', 'dude.png', { frameWidth: 32, frameHeight: 48 }); |
| } |
|
|
| function create() { |
| // Populate star grid |
| var starGrid = document.getElementById('star-grid'); |
| for (var i = 0; i < 12; i++) { |
| var img = document.createElement('img'); |
| img.src = 'star.png'; |
| starGrid.appendChild(img); |
| } |
|
|
| // Background |
| this.add.image(400, 300, 'sky'); |
|
|
| // Platforms |
| platforms = this.physics.add.staticGroup(); |
| platforms.create(400, 568, 'ground').setScale(2).refreshBody(); |
| platforms.create(600, 400, 'ground'); |
| platforms.create(50, 250, 'ground'); |
| platforms.create(750, 220, 'ground'); |
|
|
| // Player |
| player = this.physics.add.sprite(100, 450, 'dude'); |
| player.setBounce(0.2); |
| player.setCollideWorldBounds(true); |
|
|
| // Animations |
| this.anims.create({ |
| key: 'left', |
| frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), |
| frameRate: 10, |
| repeat: -1 |
| }); |
| this.anims.create({ |
| key: 'turn', |
| frames: [{ key: 'dude', frame: 4 }], |
| frameRate: 20 |
| }); |
| this.anims.create({ |
| key: 'right', |
| frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), |
| frameRate: 10, |
| repeat: -1 |
| }); |
|
|
| // Input |
| cursors = this.input.keyboard.createCursorKeys(); |
| this.spaceKey = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE); |
|
|
| // Stars |
| stars = this.physics.add.group({ |
| key: 'star', |
| repeat: 11, |
| setXY: { x: 12, y: 0, stepX: 70 } |
| }); |
|
|
| stars.children.iterate(function(child) { |
| child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); |
| }); |
|
|
| bombs = this.physics.add.group(); |
|
|
| // UI |
| scoreText = this.add.text(16, 16, 'Score: 0', { fontSize: '32px', fill: '#fff' }); |
| starsText = this.add.text(16, 48, 'Stars: 0', { fontSize: '32px', fill: '#fff' }); |
|
|
| // Collisions |
| this.physics.add.collider(player, platforms); |
| this.physics.add.collider(stars, platforms); |
| this.physics.add.collider(bombs, platforms); |
| this.physics.add.overlap(player, stars, collectStar, null, this); |
| this.physics.add.collider(player, bombs, hitBomb, null, this); |
| } |
|
|
| function update() { |
| if (gameOver) { |
| if (this.spaceKey.isDown) { |
| // Restart game |
| gameOver = false; |
| score = 0; |
| starsCollected = 0; |
| scoreText.setText('Score: 0'); |
| starsText.setText('Stars: 0'); |
| player.clearTint(); |
| player.setPosition(100, 450); |
| this.physics.resume(); |
| bombs.clear(true, true); |
| stars.children.iterate(child => { |
| child.enableBody(true, child.x, 0, true, true); |
| child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); |
| }); |
| } |
| return; |
| } |
|
|
| if (cursors.left.isDown) { |
| player.setVelocityX(-160); |
| player.anims.play('left', true); |
| } else if (cursors.right.isDown) { |
| player.setVelocityX(160); |
| player.anims.play('right', true); |
| } else { |
| player.setVelocityX(0); |
| player.anims.play('turn'); |
| } |
|
|
| if (cursors.up.isDown && player.body.touching.down) { |
| player.setVelocityY(-330); |
| } |
| } |
|
|
| function collectStar(player, star) { |
| star.disableBody(true, true); |
|
|
| // Binary score |
| score += 1; |
| starsCollected += 1; |
| scoreText.setText('Score: ' + score.toString(2)); |
| starsText.setText('Stars: ' + starsCollected); |
|
|
| if (stars.countActive(true) === 0) { |
| stars.children.iterate(function(child) { |
| child.enableBody(true, child.x, 0, true, true); |
| child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); |
| }); |
|
|
| var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400); |
| var bomb = bombs.create(x, 16, 'bomb'); |
| bomb.setBounce(1); |
| bomb.setCollideWorldBounds(true); |
| bomb.setVelocity(Phaser.Math.Between(-300, 300), 20); |
| bomb.setAngularVelocity(Phaser.Math.Between(-200, 200)); |
| bomb.allowGravity = false; |
| } |
| } |
|
|
| function hitBomb(player, bomb) { |
| this.physics.pause(); |
| player.setTint(0xff0000); |
| player.anims.play('turn'); |
| gameOver = true; |
| } |
| </script> |
| </body> |
| </html> |